Sunday, December 8, 2013

Thassa, the God of wins in mtg

I want to trash a magic card. The card I am going to pick on is Thassa. I have seen player after player lose to that card on camera. The funny part is they didn't have to. Instead of thoughtsieze played on Thassa its used on a lesser creature. One player killed about 10 creatures, then lost to Thassa. Counterspell it, detention sphere it, just get it off the table or lose, your choice.

Saturday, December 7, 2013

The time I built the two worst decks at the tournament

I went to one magic tournament back in the day with a friend of mine. I was playing a green white deck and he was piloting mono-red. I designed both decks. I went through a combination of incredibly bad luck and poor decisions to end up facing my friend as the bottom two of the tournament. I ended up winning but I did learn a ton of valuable lessons. Don't build your deck the day er night before the tournament. All the best cards are great, unless they have no synergy. Watch out for reverse damage if your mono red.(I saw this happen) How can a deck with 30 mana sources screw me twice in one round? Don't side out your swords to plowshares against big blue. (I have no idea why I did this, I think I didn't see a creature game one and he black vised me.) I laid the beatdown with a llanowar elf 15 turns in a row. Then lost. I played four Jesters caps, for the fun of it. I saw every persons entire deck. I lost to a scrybe sprite. I lost to a deck my deck was perfectly designed to beat.(mana hosed match) I had a blast losing all day long. If you get to face me in a constructed tournament, lucky you.

Friday, December 6, 2013

Red Devotion

A Rakdos Cackler, followed by an Ash Zealot, followed by Boros Reckoner into Fanatic of Mogus might be the best start in magic right now. A straight red devotion deck can hit hard and fast. You must be prepared it facing it in a tournament. The fanatics are the key to the deck. If you can counter or thought seize the fanatic you have a chance. Also, life gain is a red decks worst enemy. If you are playing red lightning strike and magma jet are two good additions to the deck. If you play red don't get burned.

Theros sleeper card

I though I would share my thoughts on Theros. The dual lands in Theros are worth playing. The weapons of the Gods are insanely powerfull. Polukranos is also good. The devotion mechanic is a great new game changer. If I had to pick a sleeper card I have not seen enough of it would be Spear of Heliod. Finally, I would not want to face Owen. Congrats on your success lately.

Tuesday, June 25, 2013

drafting

I like to draft one color if I can. I like to draft big beefy creatures. Most limited games boil down to creatures. I also like to be able to drop big creature after big creature. You only need a few small creatures to hold off the opponent till the big boys come out to play.

Saturday, June 15, 2013

I played a girl.

The pressure was on. I was at my first constructed MTG tournament facing a girl. My deck was black and green with 4 toughness creatures. Her deck was straight red. I easily took game 1. After sideboarding I was completely mana screwed in game 2. She bolted my elves to keep me that way. She won game two. Game 3 was a complete nailbiter. It was very very close but her burn took me down in the end. I lost to a girl. I blame my land screw.

Thursday, May 23, 2013

gatecrash

I think gatecrash is a great set. I bought more gatecrash cards than any set lately. The amount of quality cards is very high and that is what I look at. How many cards will make it into my decks? I admit, I wanted gates, but there are good cards from each guild to help your decks.

Wednesday, May 22, 2013

exile it

Control decks need cards that remove creatures from the game. Why kill a creature when you can exile it. It stops creatures from coming back or scavaging. Anything that exiles something is good.

Tuesday, May 21, 2013

death by swamps

My first magic tournament I played green and black. I took on a marogeddon deck. I didnt see any enchantments or artifacts in game 1. I sided out my destruction. In game two he played karma, I stripped my own swamps. Remember to consider the sideboard cards of your opponent.

Monday, May 20, 2013

family magic night

My family loves Magic. One night eight of us were playing around the kitchen table. I died on the first turn. I begged, I pleaded, I still died. I was too good, whatever that meant. They didnt trust me. I was lightning bolted 7 times. Now all I hear is, remember that time we killed you on turn one.

Saturday, May 18, 2013

luck

Your deck can be perfect and still lose. I had a green blue deck with all the best cards that always lost because of luck. I was mana hosed, mana saturated, wrong color or wrong spells. The deck was just unbelievably unlucky. I also had a red blue deck that could do no wrong. Whatever card I needed I drew. The deck never lost and never got mana screwed it was incredible. I dont know what determines the luck factor of a deck but if I find out ill let you know.

Early turn kills

A turn 5 kill in the game of magic is average versus an opponent who does nothing. Anything that can speed you up to a turn 4 kill is even better. There are tons of ways to get a turn 4 kill. A turn 3 kill is harder but still possible and turn 2 or 1 kills are mostly luck. Aim to make your deck kill consistently on turn 4 and you will win alot of magic games.

Friday, May 17, 2013

Math Magic

I have studied the math of Magic, trying to come up with a formula for deck construction. I tried 24 land 9 1,2,3,4 drops and that formula works very well. I try to include 4 card drawers and four extra mana producers. I found a formula that works even better. 5 1 drops, 9 2 and 3 drops and 13 4 drops. Using this formula, after turn 4 I can drop a higher casting cost card every turn.

Thursday, May 16, 2013

cluestones mtg

Cluestones help your decks a number of ways. The beginning of a game you are mana bound. They help give you more mana. They also help with mana screw by fixing your mana. In the late game they let you draw more cards when you are card bound. They also help thin your deck. Why play 60 cards when you can play 56!